Introduce game dynamics like leveling up and earning badges into your classroom to boost student engagement. By John McCarthy
Playing games is fun. Some people pour hours into games without complaint, whether it’s shooting 200 free throws or completing a guild raid in World of Warcraft over several hours.
You can tap into that kind of engagement through gamification—applying game elements to non-game environments to encourage higher participation and motivation. A simple example is a hotel chain, airline, or credit card reward system, where points earned offer customers perks like free rooms, flights, or upgrades, or other amenities. Continue reading “Gamifying Your Class to Meet the Needs of All Learners…..”